Zak Nordyke of MoveMX
Zak Nordyke works with his team at MoveMX to create motion-based video games for mobile devices.
How did you come up with the idea for MoveMX?
MoveMX was created to provide a more immersive mobile gameplay experience. We wanted to give mobile gamers the opportunity to use their bodies as the "gamepad". We didn't like the idea of young gamers craning their necks and tapping buttons as the only way to enjoy content. Nintendo Wii and Xbox Kinect demonstrated that users are willing to physically interact with video games, but these experiences could only be enjoyed using a static home console system. We wanted to bring the motion gaming experience to mobile, allowing users to play movement tracking games everywhere.
What local resources did you take advantage of and how did they help?
The Hamilton County Development Center
/C-Cap and their team of business coaches and investors have helped us immensely. Their boot camp and morning mentoring programs have shown us how to craft a high growth startup step-by-step.
Currently, we are thrilled to be a part of UpTech
's top 22 companies. It would be incredible to earn a spot in the top eight. The capital, mentorship and office space UpTech provides could help skyrocket our company.
What is it like working in the video game industry as a startup company?
It makes us laugh that we have the opportunity to make and play video games for a living. The gaming space is ultra competitive, but we try to think of things that we would just "die to play."
We're excited to see how gamers respond to playing motion games on their iPads.
What’s next for you and your company?
Our team is working on a game called The Chronicles of Glover. In the game, you play as Glover, a young man that develops magic powers after finding futurist body armor. Glover is abducted by a gang of Alien Androids that want the body armor. Players must physically jump, lean and climb as they navigate through this incredible space-age world. The game will be hitting the App Store in late August.
Interview by Sean Peters